For the third issue in the 22nd year of i-com we have selected a current topic in the field of HCI: (the) Metaverse.
The term is not completely new – coined by the author Neal Stephenson in his 1992 novel “Snow Crash” – but was hyped by Mark Zuckerberg in 2021 when he renamed his company from Facebook, Inc. to Meta Platforms, Inc.
The vision of a Metaverse is that screens vanish from everyday life and virtual content will be where it is needed – either in the physical reality or in virtual worlds. So, a Metaverse is a combination of virtual worlds and augmentations of the real world. Compared to isolated VR and AR applications, a Metaverse goes further and links the virtual and augmented worlds with each other and with reality. Additionally, a Metaverse is a social medium in which people are represented as digital avatars and can interact, communicate and collaborate. Finally, a Metaverse has its own economy, where real people can buy virtual goods and services with real money or perform work for real pay.
In the article “There’s more than one Metaverse” Florian Buchholz, Leif Oppermann, and Wolfgang Prinz try to contextualise the term and thereby offer an orientation for readers from different industries. Based on a review of past and present activities, the authors provide a definition of the term Metaverse and apply this definition to analyse different application scenarios.
A more practical view of what can be done in a Metaverse is provided in the short case study report “Industry goes Metaverse – The fusion of real and virtual industrial worlds exemplified by the wastewater industry”. Tomas Cerniauskas and Dirk Werth present a recent project in an industrial setting.
From the scientific field of AR and VR Sebastian Keppler and his co-authors present in “Self-touch: An Immersive Interaction-Technique to Enhance Body Awareness” a new interaction technique in XR that allows the self-touch of the own body in immersive environment to support therapy procedures. In addition to an expert evaluation to analyze the potential impact of the application the authors also discuss technical challenges such as stable and accurate body tracking.
For providing more information and for enabling discussion on the topic of Metaverses, you here have the possibility to add information and links that might be of interest for the HCI community. You might also comment on the articles published in this issue – particularly on the view presented by Buchholz et al. in their overview article. Together with articles published in future issues of the journal this might evolve in a living knowledge base on the topic.
3 thoughts on ““Metaverses” – Special Topic in i-com 3/2022”
An interesting article on metaverse(s) in the banking industry (in German language) can be found at https://www.scheer-group.com/unternehmen/blog/metaverse-die-evolution-des-internets-und-revolution-des-bankwesens/
In the journal Business & Information Systems Engineering volume 64, pages 401–406 (2022) there is an article “Metaverse: How to Approach Its Challenges from a BISE Perspective” by Christian Peukert, Christof Weinhardt, Oliver Hinz & Wil M. P. van der Aalst – The article is available open access at https://link.springer.com/article/10.1007/s12599-022-00765-9
In der Neuen Züricher Zeitung ist am 6.11.2022 von Gioia da Silva ein Beitrag zum Thema Metaverse erschienen, in dem auf einige Fragen eingegangen wird “Wie kann man im Metaverse investieren? Wo kann man es ausprobieren? Und was macht Apple damit? Antworten auf die häufigsten Fragen zur neuen Technologie”: https://www.nzz.ch/technologie/metaversum-antworten-auf-die-meist-gegoogelten-fragen-zur-neuen-technologie-ld.1708059