Issues

i-com 2/2024 released – Special Issue on the Future of Human-Computer-Interaction

https://www.degruyter.com/journal/key/icom/23/2/html Human-Computer Interaction has a short but lively history and evolution. After the monstrous world of mainframes and text-based terminals came a countermovement in form of various graphics-based personal computer types, which turned the individual citizen into a computer user. For many years, a focus on creative, but also ergonomic solutions can be found. Efficient […]

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i-com 1/2024 released – Special Issue on Computer Supported Cooperative Work

In 1984 Irene Greif and Paul Cashman invited to an interdisciplinary workshop on “Computer-Supported Cooperative Work”[1]. Some of the topics presented at this workshop or published soon after were: Upon examining these papers and their research objectives, and reflecting on recent years, we can observe that Computer-Supported Cooperative Work (CSCW) has been one of the

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i-com 2/2023 released – Special Issue on Augmenting Usability Evaluation

Dear reader! For this second Open Access only issue we have asked Gerrit Meixner, Markus Dahm, Patrick Harms and Abbey Campbell to collect material for a special issue on “Augmenting Usability Evaluation”. https://www.degruyter.com/journal/key/icom/22/2/html The guest editors wrote in their Call for Papers: “There exist many guidelines, norms, and standards on how a user interface can

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i-com 1/2023 released – Special Issue on Conversational Agents

Dear reader! This first issue in the 23nd year of i-com comes with some news regarding the publication process of the journal. First, we changed the publication of the journal from color print to online only. Published articles will be available when they have been processed by production in the publishers digital library.  This change

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i-com 2/2022 released – Special Issue on Mobile and Wearable Interaction 

https://www.degruyter.com/journal/key/icom/21/2/html This special issue invited contributions in the broad and important field of mobile and wearable interaction. Mobile and wearable technologies are now universal. They enable ubiquitous communication, sensing, and interaction. The design of mobile and wearable technologies has a tremendous impact both on our everyday lives and on professional practice. Research in the field

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Culture and Computer Science – Physical and Virtual Spaces – Special Topic in i-com 1/2022

Until today, a common understanding of technology is still shaped by the industrialisation as a progress that facilitates our everyday life, making it more predictable, interesting and diverse too. This development since the 19th century was accompanied and also partly reinforced by a multitude of cultural imaginaries. Who does not know the novels by Jules

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i-com 1/2022 released – Special Issue on Culture and Computer Science

https://www.degruyter.com/journal/key/icom/21/1/html Starting from the year 2000, i-com – Journal of Interactive Media has provided a platform for the human-computer interaction (HCI) research community to share ideas, observations and progress on theories, experi-ments and applications in various HCI topics. Special thanks go to the first (and up-to-now only) Editor-in-Chief (EiC) of i-com, Jürgen Ziegler who has

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